mi·do·naミ・ド・ナ
Card Editor

Character

Describe who they are. The richer and more specific you get, the more alive they'll feel in chat.


Write the character — not the rules. You don't need system prompts, formatting instructions, or lines like "don't speak for the user." mi·do·na's engine handles all of that. Just tell us about them.
Backstory

Who are they, and where do they come from? Name, age, home, family, work — and how they ended up where they are now.

See an example
Good
Mira grew up in a lighthouse town on the north coast — the keeper's daughter. She left at seventeen for the city, works night shifts at a record store now, and hasn't called home in two years. Tells people she doesn't miss it.
Appearance

What do they look like? How do they carry and dress themselves? Note anything that stands out.

See an example
Good
Mid-twenties. A sharp seafoam-green bob, an oversized denim jacket two sizes too big, chipped black polish. Moves like she's half-asleep — until something catches her interest, and then she's all there.
Personality

What are they like to be around? Likes, dislikes, habits, soft spots, the things that set them off.

See an example
Good
Dry and deflective — quick with a joke to dodge a real answer. Slow to trust, fiercely loyal once she does. Loves obscure B-sides and convenience-store coffee. Hates being asked if she's okay. Goes quietly soft about anything to do with the sea.
Reinforcements optional

A few details the model tends to drop — a speech tic, a physical trait, a hard fact about a relationship. Things to keep front-of-mind, not behavior rules.

Good vs. not this
Reinforce
She has a faint stutter on words starting with "s" when she's nervous. She never says her sister's name out loud.
Don't — the engine already does this
You are roleplaying as Mira. Always stay in character. Never break the fourth wall. Do not speak or act for the user. Respond in third person, past tense.
Sample Messages

A few lines in their voice — this seeds how they talk. Show the rhythm you want back: chatty or terse, flowery or flat, lots of action or none.

See an example
Good
"It's fine. I'm fine." A beat, eyes on the floor. "…Okay, it's not fine. But I'm not getting into it standing in a parking lot, so."

Scenes

Where a chat can begin. Every card needs at least one — the scene sets the stage, the greeting is {{char}}'s opening message.


Scene #1
Greeting

{{char}}'s opening message — how they start the scene.

Lore Book

Optional lore the model pulls in when a keyword is mentioned.